Linda Kiby Zetterman Interview: Designing a City in Cities VR

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Want to learn more about CitiesVR? We recently sat down with fasttravelgames Live Producer Linda Kiby Zetterman to discuss the game, adapting genre to VR, and much more!

The popular Cities: Skylines game from Paradox Interactive has received an adaptation for the Meta Quest 2 in the new Cities: VR. Developed by Fast Travel Games, Cities: VR is a city-building and management simulator. Like Cities: Skylines, players can lay out and build up their city and run it as the mayor, giving them control over everything from the flow of traffic to city tax rates.

Linda Kiby Zetterman: It's interesting. There are a lot of similarities, but there are also a lot of differences. For example, when someone is late for a meeting, people say,"Oh, they're lost in VR." Because you don't get your notifications when you're in VR. You're just gone. That's why I think it's good that we have two sets of motions you can use in Cities. You can glide, but you can also teleport. I think the gliding thing is probably not going to work for everyone, but then you can use the teleport instead.

Linda Kiby Zetterman: Well, it was hard. But often the numbers spoke clearly. When you measure something, and this would save us X milliseconds per frame, then you know if you have to cut it or not. If it's not a big save, then you don't have to cut it. But if it is a big save, then we cut it and maybe we can add it later, if we have made big saves somewhere else.

Linda Kiby Zetterman: You have the building view, which is the left hand. Unfortunately, we do not have a left-handed mode, but it's in the works. But for starters, we have the building tools on your left, like a palette that you choose from. And then on the right, you place things and teleport, and you do various other adjustments. Hopefully, fans are already expecting that.

Come tell us in the discord. I think it's /fasttravelgames, and we will listen there and in other places. But I'll mostly be there.

 

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