Disclaimer: We received our copy of Hogwarts Legacy only a handful of days before the review embargo. Given this is a large and long game, we've opted to do a review in progress, meaning these impressions will be updated with a final score once we finish the game. However, roughly 30 hours have been invested into the game thus far.
The story of Hogwarts Legacy is just one of many, many layers to this absurdly dense game. It's been quite some time since I've played a big open world game that didn't feel like it was trying to be big just for the sake of it. A lot of open world games fall into the trap of making an unfathomably large map and populate it with a bunch of mindless busy work that lacks substance.
These brilliant little touches are in almost every corner and keep the energy of the game alive, especially in Hogwarts itself. As I was traveling to a class, a kid was with his friends as he opened a Howler from his dad, which proceeded to yell in his face and embarrass him. I've also seen kids walking on walls, being levitated by other children, ghosts causing mayhem, and much more. There's never a dull moment in Hogwarts.
If you do opt to do every single quest that someone offers you, you may also come away a bit surprised by how linear things feel. Given this is a big RPG with a custom character that gets to choose their own house at the start of the game, I was surprised by the lack of significant choices or branching paths. Nothing seems to have any kind of major impact on the story or the world, at least not in what I've played so far.
If you play Hogwarts Legacy by simply just waving your wand around and not thinking about it, it will probably get very stale, very fast. However, if you get strategic and creative, Hogwarts Legacy opens up a new range of possibilities. For instance, Incendio has a short range of attack, so you have to get up close to use it effectively.
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