most players would have sat alone, hunched in front of bulky television sets, their eyes filled with the flickering artificial light of its beautiful naturalistic world. In the middle of the noughties, that was me, marvelling at the game on a Friday night when my more outgoing school friends were sitting in a park drinking beer. I, like millions of others, was probably more isolated than I knew, a condition likely exacerbated by this mostly solo hobby.
It's this aspect of the game that Robin Hunicke, professor of game design at the University of California, Santa Cruz, and producer for the wistful, Ueda-indebted 2012 adventure
Triple A Artistic game. You can't get better than ShadowOfTheColossus. Sony has preserved this game to be played by every generation since the PS2.
Because that is what humanity needs more of - video games invoking loneliness and hopelessness.
Such a beautiful game
Such a great game
It is still an amazing game.
This is the content I crave
Hell yeahh NPR
My son loved that game when he was little.
Needs a PC port.
a game that transcends generations easily
I liked the horsey.
Oh it's just a video game, phew! Thought the picture was the new 2020 real life surprise
Played it as a teen when it first came out and then again when I turned 30... it’s absolute poetry that stays with you. Lingering in your mind in the best and most tragic of ways.
Easily one of the best video games I’ve ever played
im surprised npr isn't calling it sexist for a made up reason
It was an amazing experience.
This game is a timeless masterpiece
My second favorite game.
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