Out of the cave in Skyrim? Head wherever the game isn't telling you to go. Boots down in Just Cause? Ignore that first invitation to chat with a resistance leader. Emerging from the ramp in Crackdown? Actually, Crackdown never really tells you what to do anyway. Point made.
But you know what? The weather was so lovely, the island earth under my feet so inviting, I just ignored all that and I wandered. I picked a direction and headed out. As such, I know very little about what Tchia is trying to tell players in the first few hours, I suspect. But I also feel like I know a deep truth about Tchia: it's absolutely lovely - vibrant and characterful and transporting and generous - and when it comes out later this year a lot of people are going to fall for it.
Time and again I am surprised by the size of it. I think I have been conditioned by A Short Hike and the like to expect fairly small, compact open-world places in a game like this, albeit places stuffed with things to do. Tchia has plenty of things to do, but it also has space - the rogue, errant wide open spaces that make Crackdown such a pleasure.
When will the game come out?
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