. My borrowed pawns are underleveled, I'm running low on healing supplies and, after playing non-stop for 12 hours, I am very tired. I should have been smashed to bits, but something clicks as I'm scurrying underneath the massive dragon. I become one with my duospear, and I carve the scaly bastard up a treat. He goes down and I allow myself a tired"whoop!" before looking sheepish. I've bloody done it.
Instead of dying, I go through a custscene and then find myself just off the coast of Battahl. I should be consumed by the red miasma because I'm standing in what used to be water. But all the water is gone. Above me the sky is red, with huge, angry beams of light bearing down on the world. The Unmoored World. Dragon's Dogma 2's true ending.
Like an epilogue, it's a whirlwind tour of my previous haunts, reconnecting me with NPCs who I'd helped, and sometimes tried to thwart, back before everything went to shit. But it's more than a chance to say farewell. Each location also features a massive boss battle, with creatures who must be defeated to stop the aforementioned death beams from destroying everything.
The true ending, then, lets you break free from the constraints of a typical action-RPG narrative structure. It's liberating and surprising, saving one last big twist for the end. Yes, the agency you have amounts to getting a choice between ending the game in the throne room and maintaining the chains of fate or saying"screw this" and fighting through the Unmoored World, but that decision has such a monumental impact.
Source: Tech Daily Report (techdailyreport.net)
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