Bethesda ‘nerfed the hell out of’ Afflictions and made enemy ship AI ‘really stupid’’s first concept for environmental damage on planets and in space was dramatically more complex and what he described as “punitive.” Originally, Bethesda wanted players to cycle through different specialist suits for specific hazardous zones, such as radiated worlds, extreme temperatures, and other environments.
To scale things back, the studio “nerfed the hell out of” Afflictions and environmental damage, to the point where “you don’t think about it that much.” Howard described the result as creating more “flavor” than an actual gameplay system the player needs to manage.Afflictions weren’t the only thing to get tweaked and scaled back.
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