article, I’ll be doing my darndest to explain what this new feature is, how it works in a nutshell, and whether or not it’s worth having it turned on.
Again, that is a technical explanation of what Ray Reconstruction does. To put it in layman’s terms, it is an intergenerational update to the current version of DLSS, which is version 3.5 now. More specifically, it was designed to correct and “calibrate” particle dispersion, sub-surface scattering, and volumetric lighting. With Frame Generation, the feature focused on increasing the frame count by slotting in all-new, AI-generated frames in between already existing frames.
This is where Ray Reconstruction comes in to play. Now, it should be made clear again that the feature is only available when Path Tracing or Overdrive Mode in Cyberpunk 2077 is turned on. If it isn’t, it’s automatically greyed out and unusable.
Of course, there is also the expected bump in average framerates when the feature is turned on but again, that’s a given and not really a priority or focus here.
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