If you like indie games, then you probably have at least a passing interest in the indie dev scene, and if so, you've more than likely come across ID@Xbox. For those who are not familiar with the name, it's a Microsoft-run program to enable more indie devs to self-publish their work. But the devil is in the details, and last month, I had the opportunity to have a chat with Jun Shen Chia of the Xbox Global Expansion Team to find out more.
These range from tools and educational workshops to even marketing and funding opportunities. Each indie dev team may have a different combination of what they're looking for in being part of the ID@Xbox program. That last one is naturally pretty important for indie devs, and it may come in various forms, such as spinning up more servers for games that need them via Microsoft Azure.
So far, it all sounds very altruistic of the ID@Xbox program, and it probably is. If you're a cynic, you'd probably be asking 'what's in it for Microsoft / Xbox?' at some point. Jun Shen's answer was simply 'to bring the joy of gaming to everyone around the world', which involves supporting the creation of 'more diverse games to reach more diverse audiences'.
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