We had a very odd experience playing through Princess Peach: Showtime!. As stages came and went we realised that what was happening on the screen was fantastic with lovely visuals, a great score and homages aplenty to the movies and shows to mirror the theatre setting of the game.
These transformations are a big part of the show so we won’t mention them by name or give any examples, but as you can see from the iconography of the game, it borrows from the many decades of TV, movies and, of course, the theatre. With all this positivity welling up in our game, it was burst by the the fact that this game is just shallow. There’s no way around it. No matter the transformation you have equipped or the bombastic nature of the play, the entirety of Showtime! boils down to hitting A and B . Absolutely all transformations and game mechanics are handled with just two buttons and you’re left mindlessly hitting one or the other for hours.
Showtime!, on the other hand, only has that super easy, surface-level layer. It seems that so much time, love and care went into presentation and gameplay was level to wither and die on the vine.
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