No one is as gleefully brain-dead going into battle as the creatures in the “Halo” franchise — and especially those in the campaign of “Halo Infinite,” a sort of reset for the massive sci-fi franchise after 2015’s bonanza of impenetrable intergalactic war threads that was “Halo 5: Guardians.”
As those who have been able to secure a next-generation Xbox console will be happy to hear, “Halo Infinite” is indeed a showcase for the new Xbox Series X/S. It’s a gorgeously vast world that emphasizes style over realism and delivers its violence with a smirk. Aliens are cartoon thugs, vehicles are wild to control and our fellow marines aren’t subtle in their excitement to go to war, here primarily with “Halo” villains known as the Banished.
When confronted, for instance, in “Halo Infinite” of visions of the past — or perhaps a nightmare — we’re asked to ponder what’s real and what’s “clusters of recursive code.” And when we meet for the first time a new magical foe known as the Harbinger, they say, apparently without cringing under their helmet, “I am the harbinger of true truth.”
More important, they augment the main story. Here, Chief is marooned on a “ringworld” — a floating space sphere that in the “Halo” universe is filled with mountainous ecosystems, underground caverns and cold, imperialistic space corridors — trying to uncover the mystery surrounding Cortana. A ringworld is alien-constructed but feels more or less like a planet built around and on top of metallic structures rather than sediment.
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