At this point I cannot hold my tongue about my least favorite part in a game I am otherwise really enjoying. That would be fast travel in“It’s only an issue because your game is boring. All you have to do is make travel fun.
While I understand what he’s talking about in theory, in practice, the system that’s meant to set up more dynamic encounters and encourage exploration often does the exact opposite, and closing in on 20 hours with the game, I’m not finding it any better, nor do I sign on to the logic being used here.The game does have fast travel just…in extremely limited, convoluted ways.
Then, the idea is a currency system that allows you to spend a somewhat rare Ferrystone stone to fast-travel between beacons on the map, making you cautious about when you’re desperate enough to use it. As the game unfolds, you will be able to set up your own beacons around the map, but again, 15+ hours in here, I have only gotten one of those, and as I’m still exploring the map, I don’t even know where to put it.
This idea that you are encouraging exploration with this system is nonsense. Name any other big game in this genre, Elden Ring, Breath of the Wild, Skyrim, whatever, and you will find games that have readily available fast travel while obviously encouraging lots of exploration. Just because you can freely travel around the map once you find existing locations, that does not discourage you from exploring dark corners or new places on the map.
I absolutely think that Dragon’s Dogma 2 has a great map to explore, but this idea of not having normal fast travel, yet setting up a much more exhausting, annoying version of the system instead, is a huge turn-off. Not enough to get me to put down the game, but I find myself investing in a lot fewer quests and returning to fewer areas to explore given travel time or cost alone.
Source: Entertainment Trends (entertainmenttrends.net)
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