Star Wars Outlaws Interview: Julian Gerighty On Player Choices, What Inspired Nix, & Rogue One's Influence

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Summary Star Wars Outlaws will take players to never-before-seen places as Kay Vess, a thief living in the Outer Rim. Instead of the typical hero story starring Jedis and Rebels, the title has opted for a much more personal, morally ambiguous story of a quest to pull off an epic heist. It marks the first truly open-world entry in franchise history, promising a slew of different places for players to explore, and Screen Rant spoke with creative director Julian Gerighty to find out more.

Julian Gerighty: It was actually a suggestion from Lucasfilm Games. It was something that we came to them with this idea of an open world scoundrel game, and they took a beat and said, "There is this one year period between Empire Strikes Back and Return of the Jedi that is perfect." The galaxy is in chaos. The Empire has just won this battle at Hoth. The rebels are retreating.

When you're creating these entirely new elements, what are you looking at to determine this is how we know it'll fit in with the rest of the world? For Toshara, that was taking inspiration from the African savanna and adding these huge mountains built out of rock and amber and making the city sandwiched in between different layers. Again, it feels familiar, but there are some elements that are completely alien and that's genuinely the heart of design for Star Wars.

A lot of previous Star Wars games and properties are tackling these very big sort of good-versus-evil concepts, whereas this is almost more of a morally ambiguous, extremely character driven story that you're telling.

Julian Gerighty: It's an awesome question. The story is linear, so every player will end up at the same point of the story. That's the conclusion of this first step into the underworld.

You were mentioning with places like Toshara, they're inspired by the African savanna. Where do you land on an inspiration like that in the first place when you're creating these entirely new areas? If you saw when you were playing, the presentation is in ultra widescreen, that's on by default, but you can change it to the aspect ratio that you want.

Source: Entertainment Trends (entertainmenttrends.net)

 

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