was working on this game before you knew it would be in the “Star Wars” universe. What did it look like then?
What we did was, we had the idea of doing a “Star Wars” game – this was before we were part of EA. EA at that point had the license for “Star Wars,” we were working with them on “Titanfall” stuff. We talked to them about doing it – it didn’t work out. It didn’t seem like it was going to happen. So we went and did a prototype for a different game.
] this wide. “I love this, I hate this” – so you have to kind of have a guiding principle around what you want to do. I think we set out to have a very clear vision of like, “We want to make this the journey to becoming a Jedi,” that kind of path. So we worked really closely with the Lucas story group, and kind of just set out to make a game that told an authentic “Star Wars” story. That was the important thing.Tons. The story team controls, like, the “Star Wars” universe.
The team has talked a bit about other games that inspired “Fallen Order” – Stig, for example, has saidI mean, it really is just about that “Star Wars” story. The “Metroid” stuff comes into play where you’re like, “okay, I can go back to another planet now and I have different powers, so when I go back, new areas are open to me.” So it’s that – it’s exploration. That’s really what it’s about.
Of course, you’re limited by what’s already in the “Star Wars” canon, but do you think this is a one-off, or could you see more stories coming out of Cal?
looks like ian from shameless
If you’re at all serious about making a new Star Wars movie, just sell it back to Lucas, or at least let him be in charge, I can’t be the only one who feels let down by Disney
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