FromSoftware’s mega DLC for its popular Souls game offers a fresh experience, even if you played 100s of hours of the originalfor the first time. Even as a player well versed in developer FromSoftware’s slate of genre-defining Souls games likewas truly the one that made the “live, die, repeat” gameplay loop simply riveting as it immersed players into an open world that became more daunting and massive in scope as it went on.
The Realm of Shadow immediately struck me as a visually striking location that looks caught between the living and spiritual planes. It is a zone filled with imposing castles, derelict ruins, and corrupted figures lurking about—including a large, flaming wicker man-style giant. It complements the base game’s dungeons, feeling like a mix of the greenery of Limgrave with the bright, heavenly-looking corruption of Altus Plateau.
I generally made good progress in the Realm of Shadow, but I certainly felt the new resistance and challenge baked into—enough for me to bail on some areas to try again later. I especially felt this in the castle dungeon known as Belurat, which was filled with gargoyle-like enemies and powerful knights. The castle felt like going into a more derelict version of the Holy Capital from the main game, but far more unnerving with the amount of danger lurking about in the sewers and undercity.
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