In Oct. 2009, Riot Games — then a small, newly-formed independent game studio in Los Angeles founded by USC roommates Marc Merrill and Brandon Beck — launched its first game: has grown into one of the world's most profitable game franchises. With more than 100 million active monthly players, two professional esports leagues, multiple yearly competitive tournaments with purses topping $6 million and more than $1.
"10 years is a long time," adds Beck. "We certainly didn’t imagine what 10 years would look like when we were a small startup racing to get a game out as fast as we could."LoL which will launch in a closed beta stage next year, as well as two new game projects tackling entirely different genres than's multiplayer online battle arena. Project L, which was confirmed by Riot at this year's annual esports fighting game tournament EVO in Las Vegas, is a fighting game set in theuniverse, while Project A is an entirely new character-based tactical shooter IP that is "more mature and grounded" and has no connection to the world of.
"We’ve been incubating a lot of these teams for a long period of time," says Merrill. Over time, he says, "it’s become less of a trade-off of can we do justice toas No. 1, hence why it’s taken a long time, but also growing to examine other media.", given players a sense of their personalities and backstory.
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