Shift Up’s game leaned more into its Dark Souls influence rather than Nier: Automata‘s roots during combat. I’ve been looking for a new character-action game that makes me feel powerful with flashy animations, big combos, and a fast pace. After going hands-on with a demo of Phantom Blade Zero at Summer Game Fest , I think it’s the game I was looking for all along.
Phantom Blade Zero -"The Blade is Drawn" Gameplay Trailer | PS5 Games My demo began with a tutorial that eased me into Phantom Blade Zero‘s combat system. While the look of levels and lock-on camera are straight out of a Souls game, it becomes abundantly clear that Phantom Blade Zero is not a Soulslike as soon as blades start swinging.
I could stay on the offensive too because I could sidestep quickly with the press of the right bumper and block pretty indiscriminately by holding down the left bumper. That does technically drain a “Sha-Chi” meter, though, so the occasional parry is highly encouraged. That momentum carries forward into boss fights, which I’m happy to see. First, I faced off against Tie Sha the Frenzy, a mid-boss wielding a giant axe. It was an engaging but not too challenging first test of my quaint mastery of Phantom Blade Zero‘s mechanics. Things ramped up against the next two bosses: the aggressively aptly cleave-wielding Commander Cleave and the ball-and-chain-wielding Huangxing, the Sunken Pillar of Kunlun.
Phantom Blade Zero S-Game Stellar Blade Summer Game Fest Summer Gaming Fest 2024 Summer Gaming Marathon Summer Gaming Marathon 2024
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