Buying a game is easy. Keeping it is more difficult in 2022. Delisted games, closed digital storefronts, and shuttered online servers are major concerns in the digital ownership era. That unfortunate reality became clearer this summer following the announcement that Assassin’s Creed Liberation will be removed from Steam, along with news that the XCOM 2, Killzone: Mercenaries, and Killzone: Shadowfall servers will shut down in August 2022.
Convenience and accessibility Despite the issues that come with a digital ecosystem, it’s the preferred method for a major portion of players. Another player I spoke to, Lawal Muhammad, cites having fewer “physical boxes” as another reason to prefer digital, along with such other benefits as “remote downloading, pre-downloading, and streaming to multiple devices from the cloud.”
Inaccessible games and server closures Entire games can become inaccessible due to being pulled from digital storefronts, which becomes a major issue when it happens to titles that were never available at retail in the first place. This type of thing also occurs frequently with games based on licensed franchises, as licenses are only available for a limited time. Many players I spoke with mentioned the removal of 2010’s Scott Pilgrim vs. the World: The Game, which was delisted after just four years. The demand to play it was so high, however, that it prompted the 2021 release of the Complete Edition, a remaster of the original game, which allows players to experience it with some enhancements.
“A couple of MMOs I grew up with over the years — namely Marvel Super Hero Squad Online and Toontown Online — were shut down, rendering all forms of playability inaccessible and making any purchases I made on them null and void,” gamer Edwards tells Digital Trends. These online-focused games are lost to time as developers move on to other projects, or simply don’t have enough of a player base to justify keeping servers up and running.
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