Mortal Kombat: Onslaught brings a bloody new universe to mobile

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NetherRealm Studios tells us how its new mobile game, Mortal Kombat: Onslaught, fits into the series' multiverse.

For franchises with lots of recognizable characters like Marvel, Star Wars, or The Lord of the Rings, character-collecting RPGs seem like a no-brainer. These are mobile games where players obtain various versions of iconic characters and fight as them. NetherRealm Studios and WB Games’ Mortal Kombat is the next series to make this jump, with Mortal Kombat: Onslaught launching today on iOS and Android.

In the meantime, NetherRealm will also release Khronicles, stories with slightly lower production values starring new characters. The first of these features Scorpion from Mortal Kombat 1, which does raise some timeline questions. Hardcore Mortal Kombat fans know how messy the series’ timeline is, with Mortal Kombat 1 confirming that there’s essentially a multiverse out there.

Real-time kombat Like NetherRealm’s console fighters, each Khronicle or chapter of Mortal Kombat: Onslaught focuses on a specific fighter, while also containing a multitude of battles where teams of four characters face off and try to deplete the health bars of the opposing team first. These fights play out in real time and rely on players properly positioning their team and using targeted special attacks at the right time.

The microtransaction factor While character-collecting RPGs can be fun, they also tend to feature some of the worst mobile gaming microtransactions, as they’re set up to encourage players to pay and skip the grind. NetherRealm’s promises on this front are a bit more mixed. Lee initially claimed that Mortal Kombat: Onslaught’s leveling process is “fairly quick” regardless of microtransactions, and he also confirmed that story content won’t ever be locked behind a paywall.

Source: Gaming Daily Report (gamingdailyreport.net)

 

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