Metroid Prime GameCube Developers Reveal Disappointment With Nintendo Switch Remaster

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Developers on the GameCube version of MetroidPrime have revealed one aspect they aren't happy with in the NintendoSwitch remaster!

Last week, Metroid Prime Remastered released on Nintendo Switch, giving a whole new audience a chance to experience the GameCube classic. While the remaster is getting strong critical praise, Zoid Kirsch doesn't seem happy with one aspect of the Switch version. Kirsch served as a senior gameplay engineer on the GameCube version, and stated on Twitter that he was"let down" to find that the remaster does not actually credit the original team.

— Zoid Kirsch February 11, 2023 Following Kirsch's Tweet, Metroid Prime tech lead Jack Mathews chimed in, calling the lack of credit"shameful." The fact of the matter is, Metroid Prime Remastered would not have existed without the work of people like Mathews and Kirsch in the first place. Metroid Prime Remastered is built on the game that the original team members created, and their names are just as important to see listed as any others.

Credit in the video game industry has been a hot topic over the last few years, as more developers have brought to light the way that so many go uncredited. This isn't just an issue that occurs with remasters; in 2021, staffers on Metroid Dread noted that they were left out of the credits despite spending a substantial amount of time on the title before leaving developer MercurySteam.

Are you disappointed that the original Metroid Prime developers weren't credited? Have you checked out the game's remaster yet? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming!

 

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