. “When we talk about play, we have to talk performance. We also talk imagination. We also talk risk-taking. We can about real things, outside the limits of software. An entire worldview can be described by understanding the meaning of play.”
For we are never not aware we are playing. When we wander the intergalactic installations of Meow Wolf and discover outlandish tales about the power of self amid a demented capitalistic world, we still know we are in Las Vegas. Whenin Disneyland’s Galaxy’s Edge, we still know we are in a theme park. I found “The Artful Escape” moving for its emotional challenges rather than its rhythmic ones, which were mostly straightforward. The music game is about creating a new persona, breaking out of our shells and learning to not let our desires be colored by the expectations of others. As we wander on glowing white bridges among planets, encounter talking cats and pounce on neon-lit padded rocks, “The Artful Escape” challenges us to “play as if your dreams were now memories.
. “They get stronger if you keep doing them. There are habits you can train yourself to do. Not everybody. When some people are suffering depression they’re not in control of their happiness, but other people are able to frame their own realities and take control of those things. That’s a really big topic.”“Psychonauts 2" and other games I loved also attempted to get deep on life. There’s the quest for vocation in “Sable,” for instance, and burning poetry about domestic abuse in “Last Call.
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