who discovers he’s trapped inside a video game, is built around a series of fight scenes that are, for want of a better word, extremely video-gamey: Characters move stiffly, some have signature moves they repeat, and the laws of physics seem to have been imported from somewhere betweenand Warner Bros. cartoons.
We did know that there was going to be a purse grab somewhere. The way we like to work is we’ll say, “Let’s do three versions of something.” Here’s one where a guy just runs and grabs it. Then we’ll do another one that’s a little bit more complicated. Then one where somebody is running and gets clotheslined. And then we show it to Shawn [Levy, the director] and Ryan.
That stash house fight is an interesting one: Ryan Reynolds and Jodie Comer are trying to raid a house belonging to another player, who has protected the place with an automated security force that includes traditional security as well as cowboys, samurai, and a prizefighter. You’ve got like four or five different types of fighting styles that you’re trying to get on screen there.
The we approached it is starting with literally the ground floor: OK, here’s a character. What do we think her powers are? Her limitations, her weaknesses, whatever. We brainstorm it all out and we kind of create a world. And once you kind of create that world, it makes it easy to work with. And so [with Jodie Comer’s character], we figure she’s super high-level.
Source: Entertainment Trends (entertainmenttrends.net)
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