I’ve played every mainline Halo title, with the exception of Halo 5, and have always been bothered by one thing: The Grunts. They are are a cannon fodder enemy type that is meant to fill in ranks and give players something they can mow down without much thought when not facing off against tougher enemies like Elites. In the early days of the series, they were a perfectly fine enemy that was fun to melee attack.
Grunts are not funny Around the time of Halo 3, Grunts started talking — a lot. They would shout and flail around at the mere sight of Master Chief, wailing various quips in their squeaky voices. They’d run away, begging for their lives, while players chased them down with machine guns, grenades, and rocket launchers.
The overreliance on comedic relief goes against the tone of the series. Halo is about space genocide, religious extremists, war, and other heavy concepts. Laughs have always helped lighten the mood, but Infinite takes it so far that it puts me in a moral conundrum. Grunts are the equivalent of toddlers on the battlefield, and I’m ripping them apart like nothing. It just feels wrong, considering the wider context of the series.
What’s frustrating is that there was a way to do this without completely flipping the series’ tone. There is a specific skull in the series called IWHBYD that makes NPCs say rare or unique dialogue. Had they been reserved for that modifier instead of dropped in the default experience, Grunt lines would have been more of a subversive surprise.
Source: Entertainment Trends (entertainmenttrends.net)
Bullhit. Grunts are the greatest and Halo is the game of the year.
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