Even as Grand Theft Auto: San Andreas approaches its 20th birthday later this year, it's apparently not too late for new details about the game mechanics to come forward.
In the post Vermeij explains,"Before creating the plane, my code looks for obstacles in its path. It scans a number of lines in the forward direction of the plane. These scans are slow so I used the absolute minimum. This is why thin obstacles are sometimes not detected. In addition, the planes would sometimes loose some height, right after being created because their initial speed may not have generated enough lift. There was an additional problem when map models were not streamed in yet.
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