If fears about “the bomb” permeated life in the mid-20th century, the video game “Fallout” takes that premise to its worst conclusion. In a post-nuclear wasteland, some survivors have been recreating their 1950s-era idyll underground in elaborate bomb shelters called vaults. Those less lucky have been eking out a life on the surface, where it is dusty and brutal, and nasty oddities abound in the form of ghouls, who exist in a liminal space between human and zombie.
The hellscape on the surface is unpredictable and dangerous. This has left a power vacuum to be exploited by a brutal militia called the Brotherhood of Steel, in which knights don enormous metal exoskeletons and travel with lowly squires. One of those squires is Maximus , who is as out of his element as Lucy. Their individual journeys are the show’s weakest portions, but once they finally team up, the pair starts to feel like more than narrative conceits.
Production designer Howard Cummings gives distinctive looks to each time and place, and the vaults in particular aim to recreate a sunny normality with a hermetically-sealed twist. But nothing about the show, from creators Geneva Robertson-Dworet and Graham Wagner, has a light touch. “Westworld” creators Lisa Joy and Jonathan Nolan are executive producers here and you can sense some of that show’s DNA here as well.
Source: Gaming Daily Report (gamingdailyreport.net)
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