Epic details new Unreal Engine pricing plan for non-game developers

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Fortnite developer Epic Games will charge non-game developers an annual subscription of $1,850 to use its Unreal Engine, Twinmotion, and RealityCapture.

Fortnite developer Epic Games will charge non-game developers an annual subscription of $1,850 “per seat” to use its Unreal Engine as opposed to the royalty-based model it uses for game developers. The company announced the changes to its payment scheme last year, and now, it’s providing details on the plan, which will come into effect with the release of Unreal Engine version 5.4 in late April.

Epic is exempting companies that earn less than $1 million in annual gross revenue as well as students, educators, and “hobbyists.” Companies that make plug-ins for the Unreal Engine can continue to use it for free; in these cases, Epic will continue to get its cut via the revenue share model in its Unreal Engine Marketplace. The $1,850 annual fee includes access to both the Unreal Engine as well as Epic’s Twinmotion real-time visualization tool and RealityCapture photogrammetry software.

 

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