Director Sergio Pablos Elevates Medium Of 2D Animation With ‘Klaus,’ Developing New Lighting Tools For Santa Claus Origin Story

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In 2004, Sergio Pablo founded The SPA Studios—a boutique animation studio in Madrid—with the goal of transforming the service operation into a production facility, all its own. “We’ve developed som…

was inspired by the slew of origin stories coming out at this time. “Everybody was getting an origin story, right?” the director says. “And I said, ‘What an interesting storytelling exercise, to take a character that’s well-established, and maybe outdated, and bring it to today’s audiences”

Then, when it came to the setting, I thought, well, historically, Saint Nicholas was a bishop in the fourth century, and that’s not really what we imagine, when we think of Santa Claus. We really are more focused on the Scandinavian-influenced version of Santa Claus—the reindeer, and the clothing, and all that. So, I started thinking about what the best way to do it would be, and we set it in the 1800s. I think Dickens had a lot to do with that.

DEADLINE: How did you arrive at an aesthetic for Smeerensburg and its characters? What inspired the idea that this frozen island would be home to two warring families?was] a story of transformation. “So, if we want to end up with a town that’s basically the ultimate Dickens Christmas town, let’s go to the far opposite of that. Let’s create this bleak, gray place where everybody hates everybody.”We had several versions of the feuding clans, and how we would go about it.

Traditionally in 2D animation, characters and backgrounds are treated very differently, because they’re done in very different techniques, so they don’t quite match. The characters look like stickers in front of backgrounds. [Our] goal was to try and make it look like a storybook come to life, so we had to integrate the hand-drawn elements and the CGI elements, in a way that it felt like they all came from the same hand.We had to develop a few tools.

 

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