Visitors play the cloud-game based"Doom" at the stand of Google Stadia during the video games trade fair Gamescom in Cologne, Germany, on August 21, 2019.
Gamescom, styling itself the biggest event in the European gaming industry, is a sizeable window on the state of play in a mushrooming market worth an estimated $135 billion globally last year, according to analysts –– with mobile platforms accounting for about half. Google chief executive Sundar Pichai explained at E3 in Los Angeles the idea is "to build a game platform for everyone" following an initial rollout in 14 countries using a subscription model after an initial bundled hardware purchase.Even so, the Gamescom evidence after Monday's opening suggested interest had yet to hit the heights of neighbouring stands Nintendo or Konami -- the latter being the developer of Pro Evolution Soccer's latest gambit PES 2020.
The hardcore brigade tend to be willing to pay out for the rig and content they want –– but are often very attached to their favoured support environment, be it console or PC-based. "We have a small doubt on the development of cloud gaming," says Wandrille Pruvot, CEO of Xtra Life, a cloud-based apps manager for Apple. "The challenge will notably be technical as the better the resolution the greater the need for a quality internet network.
"This type of platform can free the creative aspect from technical constraints ," says Fanny Renard, a community manager with independent indie game developer Goblinz.
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