It’s a 20 tweet thread, but makes some salient points about why NFTs just don’t work in game design, and this was written well before Ubisoft and STALKER attempted their experiments and got roasted by fans.“The first, and most obvious issue: neither of these things require, or are made any easier or better, by building them with NFTs and blockchain tech. NFTs provide no specific benefit.
"Unique" items are unique because the game has systems to make them unique, usually random generators. It doesn't come from the NFT. The ownership or gameplay history that could be tracked could be tracked with a normal database, not requiring an energy-hungry blockchain setup. "Play to earn" models require the ability for players to transfer ownership of items or resources in exchange for cash or other goods of real-world value, and for the game to respect that transfer of ownership.Then, he touches on the idea of “play to earn,” the concept that NFTs could “reward” players by making all their grinding have an actual dollar amount attached to it:
“Research shows that if someone intrinsically enjoys an activity, and you offer extrinsic motivation for it, it will _reduce_ their intrinsic enjoyment.You may still enjoy receiving the extrinsic rewards! You might like the feeling of getting money. But you won't enjoy the journey as much.
He’s saying it much better than I could, but if you play Destiny at all, you can see how the idea of limited-quantity, mintable, tradeable, purchasable NFT-based rewards would destroy the game economy, and not work within a title that doesn’t even allowSo no, Destiny 2 players do not need to worry about NFTs any time soon. Any non-Taniks-based NFTs, that is.
Cool
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