The latest installment in the long-running multiplayer series jumps forward two decades, pitting you as a soldier in a pointless future war brought on by. When that disaster ravages large swaths of the world, the refugee survivors, or “No Pats,” are forced to weather the collapse of the environment around their homes. Due to an astonishing amount of pollution, the Earth’s orbit becomes so dense that the satellites in it actually crash back down onto the planet, causing a global blackout.
. The games I most love are pieces of fiction that have worked as some affirmation of myself or the world I wade through, or even as just plain fun;This game leaves behind single player entirely, despite the pretty explicit narrative I’ve outlined, favoring an online suite of experiences crafted from the wreckage of its story.
Matches of either mode don’t communicate grandiosity. They instead signal ineptitude. Every fight feels like you need to trip over yourself to make something happen, making what precious few “Battlefield moments” you can wring from the experience bittersweet. The dynamic map changes are cartoonish fun for a split second, and an empty gesture at real-life consequences of irresponsible politics, as well as a hollow mechanic, every other one.
While the chaos of All-Out Warfare drowns out most of the function of these specialists, Hazard Zone presents the rare opportunity for them andto shine. A much more focused mode, Hazard Zone pares things down to 32 players for an objective-based, Battle Royale-like mode where squads need to locate fallen pods with data drives to extract.
Altogether, these modes assemble a hell of a game that feels a bit like Hell itself. I get the contrasting ends that are supposed to round off the edges of others, like All-Out Warfare’s blown-out and messy scale compared to Hazard Zone’s more calculated approach, but sometimes they just exacerbate each other’s shortcomings rather than complement a whole package. There’s too much in some places and too little in others, making for one of the most uneven releases I’ve ever played.
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