Apple devices like the iPhone 15 Pro and iPhone 15 Pro Max might be capable of handling AAA games like Assassin's Creed Mirage, Resident Evil 4 , and Resident Evil Village , but that doesn't mean a lot of people are actually doing so. According to a new report from Mobile Gamer, it seems that AAA games are selling pretty poorly, with estimates of around 3,000 purchases for Assassin's Creed Mirage, 7,000 for Resident Evil 4 , and 5,750 for Resident Evil Village .
Readers should note that these are only estimates, and some outlets have what Mobile Gamer calls"more optimistic" numbers. Regardless, it seems very few people are actually spending money to experience AAA gaming on their iPhones and iPads, despite this push from Apple.
As part of its report, Mobile Gamer compared mobile revenue for Assassin's Creed Mirage to Assassin's Creed Rebellion, a 2018 game that was built from the ground-up for mobile. Revenue for Rebellion was 612% higher in its first week, bringing in $981,000 versus $138,000 for Assassin's Creed Mirage since June 6th.
Taking all of this into consideration, it sounds like mobile users are interested in the gaming industry's biggest franchises, but they aren't willing to pay prices like $49.99 for a game on mobile, regardless of whether it comes critically-acclaimed. There are many potential reasons for that; some gamers might not want to spend that kind of money to play a game developed for next-gen systems on a much smaller phone screen.
Whatever the case might be, these numbers clearly aren't what Apple is hoping for. Mobile Gamer suggests that the company is paying Capcom and Ubisoft to bring these games over, but it remains to be seen how long it will continue to do so if there isn't a financial incentive.
Apple Ios Gaming Resident Evil 4 Assassin's Creed Mirage Resident Evil Mobile Resident Evil Games Resident Evil Apple Games Resident Evil Mobile Games Assassin's Creed Apple
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