As the internet raged, game developers at GDC screamed for change

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For a certain subset of angry gamers planted behind their keyboards, March 18 was just another day in the digital outrage mines.

Contents The video game industry was weeks into its latest “controversy,” this one aimed at a small consulting team called Sweet Baby Inc. The company, which provides writing support for some of the industry’s biggest studios, had become a target for a small but loud group of players over the course of a few months.

Venting frustration Game Developers Conference is an annual event where game makers gather in and around San Francisco’s Moscone Center. The show is home to insightful panels on game design, allowing creatives to share a year’s worth of learnings with their peers. On a more fundamental level, the conference acts as the industry’s biggest water cooler.

“It’s a wake-up call for a lot of developers in the industry,” Vela tells Digital Trends. “I don’t think most developers think of job security as something they have, but I feel that’s something we need to feel to be a sustainable industry.

At the end of most of my conversations at GDC, I asked developers the same open-ended prompt: If you could change one thing about the video game industry, what would it be? That question would turn out to be a brain-buster for some who struggled to narrow it down. The running response I heard was that one single change wouldn’t have an impact. The issues with the industry are so systematic that any alteration would involve uprooting the entire thing.

“We talk a lot about diversity, equity, and inclusion,” Wedekind says. “We’ve been on that journey for quite a while, but it’s still a journey. It’s still not there. For example, in my area of data science, it’s still not as diverse as I would like it to be. I think that goes for all the parts of companies overall. We still can do better.”That attitude would explain why this year’s GDC featured such a heavy emphasis on the subject.

 

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