A popular mobile game is teaching scientists how we navigate our worlds

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Our age, city, and social status can shape our sense of direction. Sea Hero Quest gives a window on how.

doesn’t mean you should be concerned. There are many external factors, from your upbringing to your lifestyle, that can influence how well you can navigate. That’s wherecame in: Its creators hoped they could use it to build a global baseline. The game asked its players to answer questions about their age, country, and more detailed matters, too, including how long they tended to sleep and the sort of environment they grew up in.

“At the beginning, our initial aim was just to collect 100,000 people’s data, which we thought, at that time, was wildly optimistic,” says , a dementia researcher at the University of East Anglia and a coauthor on the paper. “We collected 100,000 people in the first two days after the game launched.”is no longer available to the public, but when it was, nearly 4 million people from all over the world made it through at least one level. While most of them didn’t play beyond that, close to 10 percent spent enough time on it to leave a treasure trove of information on their spatial navigation abilities—along with their demographics.

“We found out very quickly that, this data, you can use it for many different purposes,” says Hornberger. The neuroscientists decided to scour for any patterns they could find. Unsurprisingly, regardless of where they lived, people tended to perform worse as they aged. But the team also found that the power to navigate correlated with a country’s wealth: Players from areas with higher per-capita GDPs scored better.than women, but they aren’t sure why.

 

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really interesting concept and what i think is really good is that they were able to look at two casually related things (social gender inequality and gender performance) and explain one with the other.

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