10 Ways FF7 Rebirth Is Worse Than Final Fantasy 7 Remake

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The good comes with its fair share of bad.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Final Fantasy 7 Rebirth improves on FF7 Remake in a lot of ways, but not every change made between the titles is a good one. As updates to one of the most iconic RPGs of all time, the FF7 remake games have a lot to live up to, and translating the strengths of the original games to a modern format comes with plenty of challenges.

In a manner familiar to historic nightmares like The Legend of Zelda: Skyward Sword's Fi, Chadley simply won't stop inserting himself into Cloud's activities. Over and over, activities taken on in the game's open areas will be assisted by Chadley popping up to offer advice or congratulations.

A patch for Performance Mode directly targeted these issues, but it still doesn't get things to where they were in FF7 Remake. The game plays smoothly on Performance mode, and Quality mode is still an option for those who find the resolution too problematic, but the trade-off isn't ideal either way. While unusual challenges like performing CPR once broke up narrative segments or stretches of combat in a well-modulated way, FF7 Rebirth sometimes drops minigame after minigame in areas where they can start to derail the story. At the Gold Saucer, this is obviously great, but there's definitely an argument to be made that FF7 Remake's comparative lack of focus on minigames might be a better translation of the classic approach.

FF7 Rebirth, obviously, doesn't get to put a spotlight on these same characters, and it's one element of FF7 Remake that's easy to mourn. By no means is this an actual problem with FF7 Rebirth – it's just a natural part of the story – but it's still a notable feature of the prior game that gives it a unique strength. Rebirth does still get to touch on the characters in more minor ways, which still provide some strong if comparatively slight additions.

 

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