Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Throughout its three acts, Baldur's Gate 3 throws an overwhelming number of choices at the party, all while they try to focus on saving Faerûn. While some might seem small at first, they can have a large impact on a playthrough later down the road. Some other decisions might not directly affect the party but will have negative consequences for other characters or even the world.
However, as she is offering gold, some may wish to give her what she asks for and go fetch the egg, or satiate her by giving her an owlbear egg from the cave near the Druid Grove. Whichever egg is handed over will result in the party discovering a bloodbath in Act 3 when the Society lodge is visited. Having hatched the egg given to them, all members of the Society will be dead, including Omeluum and Blurg, locking them out as traders along with the rewards for the quest "Retrieve Omeluum.
However, the next long rest after that cutscene, another scene will trigger where Shadowheart will attempt to kill Lae'zel in her sleep. If a DC 10 Persuasion check is passed, Shadowheart will back down and a tentative peace between the two is achieved. But if the player character does nothing to intervene, then Shadowheart will kill Lae'zel, robbing the party of a key member and all her content.
The tragic result will be Kagha’s loyal snake chasing her down and biting her, killing her instantly. Arabella’s parents will then seek revenge and kill Kagha at the camp celebration at the end of Act 1. On top of a child’s death being terrible in its own right, Arabella also plays an important role in Act 2 and is one of many ally buffs that can be gained in Act 3.
Related Baldur's Gate 3: How To Save Isobel At The Last Light Inn There is a small secret to the fight against Marcus at the Last Light Inn. Here is how to ensure you will save Isobel in Baldur’s Gate 3. Halsin must be spoken to in order to progress this questline, so if he is ignored or the quest is forgotten about, it will automatically fail once the party enters the Act 3 area. Not only will this result in the lands around Moonrise Towers forever being cursed, but Halsin will leave the group and remain behind. Presumably, as the party continues on with their journey, Halsin will try to lift the curse alone.
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