Gaming in general is moving away from HDDs. On the one side, you have cheaper drives spurring PC gamers and manufacturers to ditch the HDD even on the cheapest machines in favour of solid state. Yet there's more to it than that, and it's also because of our console cousins.
That means SATA, the presiding protocol for many years for both PC and console, and which is in charge of accessing data for both HDDs and most consumer-grade 2.5-inch SSDs, is already on its way out. For developers of games exclusively designed for the current generation of consoles, that means no time has to be wasted on programming for SATA drives and more time spent elsewhere. Faster access to assets can also mean bigger, more beautiful worlds, and that's where the switch to SSDs really comes into play on PC.
DirectStorage is a technology specifically designed to reduce the load on a CPU in the process of loading an asset from storage while playing a game. Be that a character model, complex texture, etc., DirectStorage is designed to better utilise speedy drives, namely those using the newer NVMe protocol, and reduce utilisation on a CPU to avoid a bottleneck—a roadblock preventing your PC from delivering top performance.
Source: Gaming Daily Report (gamingdailyreport.net)
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