that nine levels from the original Threewave CTF mod, along with the grappling hook, special runes, and other enhancements, have been brought back to life and added for free to the Quake remaster on Steam.
was one of the first big mods to address the game's shortcomings: Developed by Zoid Kirsch, it was pretty basic itself at first, but it offered the excitement of goal-oriented teamplay and, maybe even more importantly, a grappling hook that changed everything. "Over the course of many updates, and eventually a QuakeWorld version, Threewave CTF would go on [to] make Capture the Flag a household name in multiplayer game modes, and even spawn websites that exclusively covered Capture the Flag modes in games," Bethesda said."Threewave CTF would be released officially as a part of Quake 2, and the Quake 3 version of the mod would bring in new flag-based game modes and maps that would later make their way into Quake Live.
This version of Threewave features an improved flag status display , team scoreboard, and interface. The maps have also been tweaked to provide better lighting and fog effects. Four new runes will spawn randomly at the start of each match, offering enhanced damage resistance, damage output, and health regeneration to whoever's lucky enough to be carrying them.
The grappling hook is where the real magic is, though. You can use it to turn yourself into a virtual turret by grappling into a wall and then switching weapons—pick a good spot and you'll make enemy players madder than hell trying to figure out who's shooting them. You can also use it to grapple onto other players, causing a constant stream of damage and with practice you can even use it to bunny hop around the map, moving with far greater speed and agility than normal.
I remember Quake multiplayer wasn't that popular due to lacking a built in server browser? Everyone was playing Tribes around then I think, on the ol dial up modems.
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