The latest Elden Ring update separates damage scaling for PvP and ‘includes references to new maps’ | VGC

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The latest Elden Ring update separates damage scaling for PvP and reportedly includes references to new maps as well as ray tracing features

Following the update’s release, it was claimed that the patch includes references for new maps and ray tracing support.“The latest update for Elden Ring adds menu strings related to ray tracing features,” tweeted modder Lance McDonald, who previously made a name for himself by releasing an unofficial patch that made From Software’s Bloodborne run at 60 frames per second on“The update also includes references to two new maps that do not yet otherwise exist in the game data,” he claimed.

From Software has yet to officially announce plans for Elden Ring DLC, but expansions are all but confirmed following the game’s

 

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Dachsjaeger someone said RT!!!!

while Halo Infinite probably forgot their promised ray tracing lol

Still no ultrawide support though which is staggering given it’s there as default and they’ve actually worked to hide it 🤦🏼‍♂️

Can't imagine putting ray tracing into the spaghetti code of a FromSoft game to ever go wrong.

Alive game

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