The Invincible: Art Insights and Retro Aesthetic

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The Invincible,Art Director,Retrofuturism

The Invincible's art director shares insights into the game's creation and the challenges of bringing a 1950s retro aesthetic to life in a video game.

It's no secret I loved my time playing The Invincible for our PS5 review, its blend of retrofuturism, classic sci-fi art influences and great storytelling really came to life. There is a clear passion for 1950s design and the challenge of bringing Stanisław Lem 's novel to life as a video game .

Below, The Invincible's art director Wojciech Ostrycharz shares his insights into how the game was made, the art influences that affected its visual design, from Chris Foss to Syd Mead, as well as how), but look below for Ostrycharz's art insights as well as exclusive, unseen concept art. If you love the style of The Invincible, you can buy the art book, on sale now, which features more unseen art as well as quotes from Stanisław Lem's book -"our source and main inspiration," says Ostrycharz.The art direction resembles 1950's sci-fi book covers, how hard is it to bring that style to life in a video game? The most challenging aspect was clarifying my vision for achieving and enforcing the retro aestheti

Source: Entertainment Trends (entertainmenttrends.net)

The Invincible Art Director Retrofuturism Sci-Fi Video Game 1950S Design Stanisław Lem Chris Foss Syd Mead Concept Art Art Book

 

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