In true Blizzard fashion, Diablo 4 kicks off with a lavishly-rendered CG cutscene. As the camera swoops into re-introducing the satanic world of Sanctuary, we join a band of brigands fighting for their life.
When people ask what the elevator pitch is for Diablo 4, I always say, it's the dark tone of Diablo 1, the progression and permanence of Diablo 2, and the visceral combat of Diablo 3.Throughout my 10 hours with the beta, I’m struck by just how violent and relentlessly bleak Diablo’s loot-littered Sanctuary has become. With gore and guts just as integral to Diablo 4 as grind and gear, after the family-friendly“[Diablo 4] is a homage to what Diablo used to be,” he explains.
“There's no pay for power,” Shely states, for what feels like the fourth time across our interview and presentation section. Still, it seems as though this time around even the addition of purchasable cosmetics will benefit the overall Diablo experience. With new seasons coming to the game every three months, and regular story expansions down the line, Shely says that this additional content will be funded by money made from any cosmetic purchases and season pass sales.
While the core loop of battling, grinding for XP, and upgrading gear is still the beating heart of the Diablo experience, for the fourth outing, the team states the real adventure is found off the beaten path. During my time with the beta, I happened upon several villagers offering your bog-standard ‘Kill X’ side quests, but didn’t manage to encounter any of the touching tales or hidden Elite Monsters the team suggested.
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