, which adds a new playable faction, weapons, amphibious vehicles, and a coastal map to drive them on.
This is easily the biggest Squad update in its history and may have the flashiest additions since helicopters were added in 2019. Accompanying the all-terrain vehicles is the US Marines faction, who bring a few new guns into the mix: the M16 and M27 assault rifles, the M38 DMR, the M249 SAW and M240 machine guns, and the SMAW anti-tank rocket launcher.
It looks like developer Offworld Industries had to do some serious upgrades to its water, which has until now been unnavigable for vehicles and looked pretty wonky for soldiers. As of 3.0, maps now feature"fully-modelled waves, buoyancy, and water drag physics for vehicles" while soldier interactions with water have been reworked.
If you've ever wanted a bit more organization and strategy out of a class-based FPS, I'd give this a shot. I like Squad because it splits the difference nicely between the push/pull simplicity of a Battlefield map and all the milsim bells and whistles of Arma. It's also one of the few well-supported shooters to offer zero microtransactions.
If that sounds cool, or you're looking for something to hold you over until the day Arma 4 is a real and proper game, then Squad just so happens to be
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