Super Smash Bros. 64 began life as a tech demo for a four-player free-for-all fighting game called Dragon King: The Fighting Game., series creator Masahiro Sakurai revealed new details on the conception of the first game in Nintendo's hit fighting franchise and showed never before seen footage.
Dragon King featured a solid version of the side-scrolling action we now know as Smash Bros., with jumping and smash attacks, damage percentage and stages hovering in mid-air. Player characters were basic humans and there were no special moves, dodges, or items.Development began properly when a number of other Nintendo projects - including Mother 3 for the 64DD - fell through. The company needed a finished game as quickly as possible, so Sakurai continued work on his fighting game.
"I wondered if we could make a game with more room for interplay and improvisation," he says. That led to the accumulated damage system and the different reactions of opponents depending on damage. So why Nintendo characters? This was to avoid what Sakurai perceives as a common struggle in fighting games: players are introduced to too many unknown characters too quickly. Who is the lead character?
No way!
of all the things and cool info you could've talked about which were present in that video, you decided to title your article with the only thing that was already known 💀
That was already known.
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