Sea of Thieves stared off life as an Xbox exclusive, growing over time into a genuine hit with a large, committed community. Now, in an effort to increase its audience still futher, it's become a key part of Microsoft's multi-platform push. Yes, Rare's pirate co-op title is headed to PlayStation 5, kicking off with an open beta last weekend.
Aside from that concession, visual settings between Series X and Series S do look fairly similar. Again, there is a foliage difference between the two, though this seems to stem from run-to-run variance, without an obvious major divergence in foliage draw distance. The shadow maps though, which were already pretty low-res, get a further cut-back and look a bit chunkier on the S, compromising close-range detail.
Series S is much the same, though those little frame-time blips did seem rarer in my experience. It's a pretty decent experience on Microsoft's junior current-gen console. One thing to note here though is that Sea of Thieves doesn't feature any motion blur at all, so it's a bit less smooth than a lot of other 60fps titles - and at 30fps on last-gen machines, it does feel a little choppy.
There is one thing I haven't covered so far though, and it's the game's 120fps mode. This is active on Series X consoles and PS5, and enables you to target 120fps while taking a resolution drop to 1080p. There are a couple other compromises too: shadows are lower quality and draw less often at a distance. Performance isn't that great though, to be honest.
Source: Gaming Daily Report (gamingdailyreport.net)
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