Review: Resident Evil 4 is a faithful restoration of an all-time classic

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Review: Resident Evil 4 is a faithful restoration of an all-time classic. ⭐️⭐️⭐️⭐️⭐️

This question becomes even more difficult when the subject material is a nearly unimpeachable classic of its genre. Few players of its 10+ platform ports will dispute that Resident Evil 4 is one of the greatest, most influential action games ever made. In the years since its 2005 debut, virtually every release has imitated its tight, over-the-shoulder camera and tactical precision aiming, but few have truly surpassed its quality.

But of course, this is only how you *think* you remember the original. In reality, most content has been modernised and expanded upon, especially the downtime moments in between Resi 4’s big crescendos. Everything looks like a considerable leap forward visually, of course, and Capcom has added a significant amount of new content and systems, from merchant side missions, to perk-like charms, new controls, crafting, stealth, knife parrying and more.

“Virtually every major campaign beat is still there; the village, the lake monster, the cockney merchant and his deranged shooting gallery. At points, you can put it side-by-side with the original game, and it will barely deviate course.” In 2023, Resident Evil 4’s is arguably an even more special campaign, simply because of the way in which, unlike most modern blockbusters, it consistently throws new ideas, enemies and environments at the player – a sign of an age when triple-A developers could afford to produce such an incredible number of assets and mechanics without spending hundreds of millions.

As the remake reaches its middle section, the development team even starts to take some license, swapping the order of key events from the original, expanding on others, and introducing the odd original set piece of its own. But it’s the journey that’s been significantly altered here; the destinations are mostly the same, and that feels like a smart decision.

Although it’s a very linear game, the environments are full of side paths or rooms compelling you to explore, meaning you’re constantly engaged with exploration, while always moving forward towards the next attraction. And with the next set piece never far away, it’s nearly impossible to fall into your comfort zone. The story is split into chapters, each ending on a cliffhanger, and enemies subtly change to subvert your strategies as the campaign progresses.

 

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Just wait till get goes on sale later in year for half off it’s only 20 hours of game play. I’ll wait.

anyone got any details on what the memory size is gonna be?

VGC hi! Do you know anything about DLC for Resident Evil 4 remake? Separate Ways in development?

No.

“Faithful” well that’s hilarious lmao

Capcom making nothing but remaking remastered anymore Saw some going around seeing Microsoft needs to create new IPS when they started buying developers Yet Sony does it make anything but sequels And the few new IPS they have haven't been received real well

Imagine if this was on Gamepass 3/5

But later, Resident Evil 4 Remake can be ported by next-gen system in later years, despite previous original version have been reach to '8th gen home console systems' + 'VR' + 'a storefront by world's laziest video game company'.

GOTY contender!

re4 peak fiction

What difficulties are offered?

😍

Nice!!! I am currently beating the VR version on Meta Quest, highly recommended. RE4 all month for me!!

Watch our ResidentEvil4 video review:

They took an already beautiful and scary game and made it more beautiful and scary

Reviews out already? They’re confident as hell about this one.

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The only Resident Evil 4 remake I need is this incredible Lego versionLos Ganados seem so much friendlier as tiny, murder-y Lego men. up until someone steps on one. Not exactly friendly. I'll stick to the Los Plagis virus. I definitely agree! That's an interesting way to look at them. It would be cool to see a Lego set inspired by the Los Ganados. lmao lego game's suck
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