Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it'

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Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.

has been generally very well received, even if opinions of the original game are varied. That's because it's got the full gamut of upscalers on offer , along with ultrawide monitor support, and even includes the use of DirectStorage. However, when it comes to frame generation, AMD's system was notable by its absence.

AMD launched FSR 3, with a shader-based frame interpolation algorithm, back in September 2023, but since that time, the system hasn't received any notable updates. Or certainly none that fundamentally change or improve the quality of the algorithm.

 

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