Multiversus decides people were levelling up too quickly, doubles the time needed

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Apparently, people were maxing out their character levels too fast.

MultiVersus has doubled the amount of time needed to level up characters, much to the frustration of a handful of fans.has a mastery level, a brief glance at the amount of time spent with a character. Most characters don't have their full kit until level 15, with an assortment of perks and specials being locked behind the system. It means, ideally, you want to be hitting that level as fast as possible when trying out a new character.

I feel like the reception wouldn't be so lukewarm if perks weren't locked behind the mastery track. While it's nice to give players something to work towards, it's frustrating having an important special or handy perk gated behind wins or time spent. As some have suggested, moving perks earlier in the track and offering cosmetics in later levels could have been a nice solution but for now, it seems like it'll simply take longer to have full access to each character's kit.

MultiVersus is still mighty new, and Player First has been doing its best to communicate and feel out which direction is best for the game. It's still in open beta so it deserves some allowance, but changes that increase the time sink aren't always great. On the plus side this update also brings the much-requested

 

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