Marvel's Spider-Man: Miles Morales PC is another stellar Sony port

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Marvel's Spider-Man: Miles Morales is another stellar port from Nixxes - here's the digitalfoundry tech review with optimised settings and a focus on the new ray-traced shadows option:

* Very High for 8GB GPUs at up to 1440p resolution, High for 8GB GPUs at 4KMoving onto the new technology in Miles Morales, Nixxes boosts the RT feature set still further with ray-traced sun/moon shadows - an upgrade I hope to see retrofitted to Marvel's Spider-Man Remastered in due course.

It's not the complete solution though and there are edge cases with RT shadows don't quite work. Shadow maps are 'baked' and reflect the highest quality world detail, while RT shadows are derived from lower quality geometry, so can - very occasionally - look worse than the standard alternatives. I also noticed that in standard view, tree shadows can animate, while the RT shadows do not.

At this point, Nixxes has mostly nailed its Spider-Man ports but there is one final bugbear that needs addressing: obvious texture pop-in, something that occurs regardless of your hardware's capabilities. Beyond that though, once again, Nixxes deserves kudos for the quality of its ports and its dedication to delivering a great experience to a vast range of different PC hardware, from Steam Deck all the way up to the latest RTX 4090-equipped high-end rigs.

 

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digitalfoundry It was really fun to play

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