I was on vacation last week, so I got to experience the reveal of Sony's new multiplayer FPS like everyone else: forgetting a State of Play stream was happening, tuning in 15 minutes late, then rewinding to the beginning thanks to the magic of modern live streaming.
It's natural to see a plucky crew of characters with varying heights and one-word names and think Firewalk is making Sony Overwatch, but my gut says that impression won't hold up once we've actually played it. Everything I saw in that gameplay trailer—circular maps, haphazard movements, three-to-four shot kills—suggests Concord is an arena shooter.
"Leaning into the asymmetry of the characters, really pushing the possibility space of two different characters colliding, it's all about creating opportunities for improvisation," said lead character designer Jon Weisnewski."That's where we can get out of the way and let players find their own magic."
mean Firewalk won't be inclined to nickel and dime players with glitzy battle pass ads and $40 skin bundles at every turn.
Source: Education Headlines (educationheadlines.net)
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