If you never get an easy opponent in XDefiant, you're the easy opponent, suggests producer

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Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call 'boomer shooters' now, and PS1 classic Bushido Blade (that's right: he had Bleem!).

A somewhat unusual feature of XDefiant is the absence of skill-based matchmaking in its casual playlists . That means that, unlike many of today's other competitive multiplayer games, the new free-to-play shooter doesn't try to put you into matches with similarly-skilled players unless you're playing ranked, so you should face the full spectrum of skill levels, from beginners to MLG pro types.

It is possible to have a streak of bad matchmaking luck in XDefiant—say, by repeatedly facing grouped players while on teams of randos—but the point Rubin is making is that there isn't a secret SBMM system at work giving streamers easier opponents, or any other hidden gears designed just to make specific people do well and others feel bad.

I've definitely had a bad enough time in a shooter that I was coming up with theories of my own—it's extremely demoralizing when it suddenly feels like all your opponents are John Wick—but it's funny that SBMM still manages to take heat in a game that mostly avoids it.

 

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