As I sent my eager soldiers into battle against our German adversaries in The Great War, Petroglyph's World War I RTS, I was confident we were about to change the shape of the Western Front. Or at least the top part, around the border between France and Belgium. I didn't know the exact troop composition of the force we were about to meet, but I knew we vastly outnumbered them.
These balloons unfortunately attract pests, with enemy planes and artillery attempting to take them out and blind you. You can lower the balloons to protect them, but that means temporarily reducing your vision dramatically. Not that I had to worry about any of this in that cold, snow-covered field, tragically devoid of balloons as I was. See, while the tutorial gives you a lot of toys to play with right away, the campaign begins with only the absolute basic techs.
It was a massacre. For a moment, you could hardly see the snow, with a rug of corpses covering everything—at least until the game did me a solid and made them dissolve into the terrain. I lost so many men that I quickly became numb, and dropped all pretence of using a strategy. There were no control groups, no flanking manoeuvres, just meat charging into the grinder.
You can cram two units inside each trench section, placing one on the firing step and using the other as back-up. It's the unit on the firing step who'll be peppering charging foes with bullets, so you'll want to make sure to figure out which of your two units is best suited to the role. But when that firing unit starts to take a beating, you swap it for the other one, extending the amount of time you can deal with enemy assaults.
My next scrap was a scripted historical battle where I was given control over the Central Powers, specifically the Germans. This fight, the infamous Battle of the Somme, couldn't have been more different from the last, starting out as a predominantly defensive battle with Allied troops hurling themselves at my trenches.
gmer
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