However, every once in awhile you get a mount that's both obscenely rare that the community thinks looks especially cool, and suddenly everyone wants it, either so that they can fly around on it, or so that they can flex on the noobs who can't.It's 2012. As players storm the shores of Pandaria, many charge towards a new world boss called The Sha of Anger, one of a pair of newly added and extremely difficult enemies that randomly spawn in two of the game's outdoor zones.
In reality, though, Blizzard either never added the Heavenly Onyx Serpent to the loot table, or accidentally set the weighted chance of awarding it to 0. . Today, Jibbles is trying out the new race/class combination added in the Dragonflight beta, the Dracthyr Evoker. After completing the introduction questline, Jibbles finds himself flying through Pandaria and notices that the Sha of Anger is up. “” he thinks to himself, landing and quickly dispatching the boss that he outlevels by five expansions.What would be a cause of boisterous celebration at any other time leaves a bittersweet ache in Jibbles' chest.
It takes about an hour to get a newly-created Dracthyr through the introductory questline and to the level cap of 60, at which point they are set loose to explore the world at their leisure. A second Dracthyr, either encouraged by his comrade's luck or simply making a quick pit-stop to try their hand at rolling the dice of fate, is among the masses who have beaten it down. Around them stand the mount farmers, many of whom were present at the kill which occurred at 7:20 pm and have since switched to another alt for another 0.01% chance.
Calculating and estimating drop rates is something that almost becomes second nature to long-time WoW players. Knowing how likely you are to get a mount, pet, or piece of armor allows you to more efficiently decide how to best spend your time in the game in order to reap the maximum number of rewards possible, or be the most likely to receive the specific reward you want.
I tried, I did, but that article is way too long.
It only took us 10 years to realize that the dream of setting foot on the shores of Pandaria was a mistake.
Funny how getting rid of pests from the team led to the most positively received expansion in many years
This is the reason so many people quit Warcraft Sarcasm
Long but nice read. Games are such a fantastic and fucking weird place sometimes.
loved this!!
dagothmyrrh Great stuff. As a programmer myself I can appreciate how easy it might be to overlook those bugs
i love mmo hobby drama so much and I love how this is presented like it's an after action report for a major world event this rules. amazing job.
this was a delightful read!
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